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To make this list a game must have at least 1 persistant industrial function (production or service) and at least 1 designated financial instrument that players can utilize. Both the industrial and financial mechanics must be dynamic with each other in the game. Furthermore, a game will achieve additional stars based on how many bonus mechanics the game has that are also dynamic with the game economy (a game with all 6 mechanics will have 5 stars and a game with only the 2 essential mechanics will have 1 star).
ESSENTIAL MECHANICS
1. Debt: Players or entities can provide a dynamic debt not based on an arbitrary function, meaning the source of the debt needs to be directly tied dynamically to the game (in other words not an infinite pool that players or entities can simply "borrow" from). Examples of debt are loans through banking, debt securities such as bonds, or socioeconomic debt from provisions in a gift economy. Debt must have defined methods of repayment. 2. Shares of stock (or type of equity security): Entities can raise investment by selling shares in a permanent enterprise or temporary endeavor. Shares of stock often have different variables, but they usually have the ability to be traded, offer dividend payments on revenue or profits, have a price based on performance or market value, or have voting rights regarding administration (these are often simulated in games by allowing the player or entitity with the most shares of stock in an entity to decide who manages that entity, therefore allowing company takeovers). 3. Currency that may dynamically fluctuate in value: Static currency defined by the game designer does not count, and items that can coincidentally be used by players as a medium of exchange do not count unless they meet the demands stated. This means currency must have distinct features from other tradable commodities. Currency can be defined either as fiat currency, commodity currency, or representative money. Games that meet these criteria will often allow players to create (mint or print) their own unique types of currency. Value (inflation and deflation) can't be a result of strictly supply and demand of other goods or services, but also as the result of the amount of or other dynamic attributes behind the currency itself. |
BONUS MECHANICS
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